##Install instructions: Just download the binary and start the.exe file. The tool should automatically detect your rebirth folder. If it doesn't it will prompt you to enter the root path of your Binding of Isaac - Rebirth installation. Modify anything you want and hit the 'Play' Button to start the run. (System.UnauthorizedAccessException: Access to the path 'c:program files (x86)steamsteamappscommonThe Binding of Isaac Rebirthresourcesmusic' is denied.) Wofsauge November 7, 2016 - 1:35 pm. 4 years ago.
XML Modding is an aspect of Modding that applies to altering XML files. The capabilities are limited depending on the XML file that is being modded. In Afterbirth+, mods can add new content to an existing XML file under the content folder of the mod.
- 1bosscolors.xml
- 1.1Boss
- 2players.xml
- 2.1Players
bosscolors.xml[edit | edit source]
- The bosscolors.xml file contains all champion variants of bosses.
- The root element is
<bosscolors>
which contains separate<boss>
elements inside it.
Boss[edit | edit source]
The individual
<boss>
elements are used to define champion variants for each boss. It contains the id and variant of the boss.Attribute | Explanation |
id | Boss entity id. |
variant | Boss variant. |
The Binding Of Isaac Download
Color[edit | edit source]
- The
<color>
element is a child of<boss>
and is used to determine the champion's color, scale and HP. - Multiple
<color>
elements can be added in each<boss>
element in order to add more champion variants in the game.
Attribute | Explanation |
idx | Color index. Ranges from 1 to 23. |
health | Health multiplier that is applied to the health amount of the non-champion boss variant. Defaults to 1.0 . For example, if set to 1.15 , this will make the champion have 15% more HP than the non-champion variant. |
scale | Scale multiplier that will be used for the boss' sprite. Defaults to 1.0 . For example, if set to 0.85 , this will make the champion appear 15% smaller than the non-champion variant. |
players.xml[edit | edit source]
The players.xml file contains information and statistics about the different characters.
Players[edit | edit source]
The root element is
<players>
, which may contain attributes that identify the root directories for graphics.Attribute | Explanation |
root | Character skin directory. |
nameimageroot | Character name sprite directory. |
portraitroot | Character portrait sprite directory. |
bigportraitroot | Large character portrait sprite directory. |
Player[edit | edit source]
The meat of the file are the individual
<player>
elements. These contain the file names and a number of statistics of each character.Attribute | Explanation |
name | Used to identify the character by name. |
cache | Every time the cache is evaluated, these items are updated. Separated by spaces. Accepted values: damage , familiars , firedelay , flying , luck , range , shotspeed , speed , tearcolor , tearflag , and weapon . You can also use all if you want it to affect every value. |
hp | The amount of filled red hearts the character starts with. 1 per half heart. |
armor | The amount of soul hearts the character starts with. 1 per half heart. |
black | The amount of black hearts the character starts with. 1 per half heart. |
coins | The amount of coins the character starts with. |
bombs | The amount of bombs the character starts with. |
items | The ids of the items the character starts with. Separated by spaces (commas in Afterbirth †). Does not work with custom items. |
card | The id of the card the character starts with. Does not work with custom items. |
pill | The id of the pill the character starts with. Does not work with custom items. |
trinket | The id of the trinket the character starts with. Does not work with custom items. |
skin | The file name of the character's skin. Searches the root attribute's directory from the <players> element. |
nameimage | The file name of the character's name sprite. Searches the nameimageroot attribute's directory from the <players> element. |
portrait | The file name of the character's portrait sprite. Searches the portraitroot attribute's directory from the <players> element. |
bigportrait | The file name of the character's large portrait sprite. Searches the bigportraitroot attribute's directory from the <players> element. |
Modding Rebirth & Afterbirth | Afterbirth † | ||
---|---|---|
References | Modding Tutorials - XML Modding - Lua Reference - Modding of Isaac Lua Reference | |
Tools | Debug Console - Modding Tools - Basement Renovator | |
Releases | Modding of Isaac - Steam Workshop - NexusMods | |
Community | Modding of Isaac Subreddit - Modding of Isaac Discord Server |
The Binding of Isaac: Rebirth |
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Retrieved from 'https://bindingofisaacrebirth.gamepedia.com/XML_Modding?oldid=209647'
Upload your Binding of Isaac: Rebirth savegame file and I'll tell you some stats, as well as list missing items and achievements. To see an example, have a look at one of the recently uploaded savegames below.
Tested with savegame format produced by BOIR versions 1.04x and 1.05. Your savegame should start with the string
ISAACNGSAVE06R
.Caution: Contains spoilers! All characters, items, achievements and bosses are listed.
Locate your savegame
Savegame files are named
persistentgamedata#.dat
.Savegame locations when installed via Steam:
Binding Of Isaac Rebirth Mac Download Full
- Linux:
~/.local/share/Steam/userdata/********/250900/remote/
- Mac:
~/Library/Application Support/Steam/userdata/********/250900/remote
- Windows:
c:Program Files (x86)Steamuserdata********250900remote
Upload your save
Recent uploads
Hash | Uploaded |
---|---|
e42fbe37224f19bafb1e8d101f68b61d | 2020-11-02 21:16:49 |
d18649fdaabe7e51b471179d547f1602 | 2020-11-02 21:14:53 |
4635c7a37caa8772859bad17e48cf7b1 | 2020-10-30 17:54:57 |
caf493a746526100d10284d5f8ed9ac5 | 2020-10-29 12:56:38 |
1d110486687f8cc8727bb76e0dc2f345 | 2020-10-29 11:48:00 |
7c43186f14d29ab0f2551bd05f2bec52 | 2020-10-28 21:04:36 |
8d9a19709c237e15c1023852ffc8d272 | 2020-10-27 00:55:56 |
6c507f2b66ad170a91d82955bb5cdf12 | 2020-10-21 00:45:32 |
753ae7afac6d62cdabac6609ff85298f | 2020-10-19 02:32:03 |
70c1fc89630fc4baae21270987bd5731 | 2020-10-07 16:20:47 |
About
Stats are found manually, by playing the game and looking what's changed in the savegame file after each save.
Report any problems by creating an issue on github or by contacting me on reddit, I'm /u/bezdomni
Privacy policy
All uploaded files are made public. However, no personal data is collected, displayed or forwarded.